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About
An animator's timer allows you to perform an animation movement with your own body while timing how many animation frames it would take to perform that action.
- Start the timer either with the start button or by pressing S
- Mark keyframes by clicking on that button, or by pressing Space
- Stop by clicking on the Stop icon or by pressing S again.
You can then copy the marked keyframes to clipboard by pressing L or clicking on the icon.
You can also set a loop duration. This allows you to do the same action repeatedly and measure the same action a few times or try different versions of the same motion.
Setting loop duration to zero (the default) disables loops.
Reset the stopwatch by clicking on the Reset button or pressing R
Developed with information and initial code by -ApeShape Animate and BearMug, code rewritten by Ayal Pinkus.
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