
All the practice sessions so far have been about the two-dimensional surface of the paper. It is helpful to start in two dimensions, as that is what the end design eventually becomes: a configuration of two-dimensional abstract elements: shapes and lines.
But this configuration of abstract elements represents the three-dimensional world, and imbuing the image with that three-dimensionality brings it to life.
This practice session will be about moving into three dimensions. As with the previous chapters, we will focus on developing an instinct for where the lines need to go. This chapter will naturally consider perspective, but we won’t delve into precise construction, instead favoring the development of an instinct for it.
I don’t intend to make this a perspective course. There are already fantastic educational resources on perspective drawing. This book, Perspective Made Easy by Ernest R. Norling , is free, in the public domain, and available from archive.org , but it can also be found here:
If you don’t know about perspective, I recommend you read that book because the rest of the course will assume you have a working knowledge of perspective, eg, that you know what horizons and vanishing points are.
You can also go to the Gridspective page and play with drawing lines using a perspective grid and gain intuition about drawing three-dimensional things that way. See the link below.

In this course, I will use the word “shape” if I mean a two-dimensional shape, and “form” when I mean a three-dimensional form.
We will begin by moving from two to three dimensions. A more extensive article on the subject can be found here.
First, we will consider a two-dimensional shape and then “extruding” it into a third dimension, effectively creating a three-dimensional volume.
Let’s see what that looks like. Let’s first start with a rectangle.

In the image, you can see the steps taken. The rectangle is in space. You can see the lines go to the same vanishing points on a horizon, a key feature of perspective. Two ribs of the box go to the one vanishing point, and the other two ribs go to the other vanishing point.
Now, the third dimension is downward, so the lines from the corners of the rectangle that go into the third dimension need to go toward a vanishing point somewhere below the rectangle.

We can then start to construct a rectangle somewhere below the first rectangle, intersecting the vertical lines. The ribs of this second rectangle go to the same vanishing points as the ribs of the first rectangle.

And voila! We went from a two-dimensional shape to 3D.

We took a simple rectangle and made an extruded form from it, turning it into a box. But we can also use more complex 2D shapes to create an extruded form, too.
A demonstration of how to do this with any arbitrary shape can be found here:

This website has lots of 3D models that you can use as a reference to draw from observation. Below is a link to a page that offers those. If you follow the link, you will see some random extruded form. You can rotate it and move it around, and if you click on the dice icon, it will generate a random new extruded form for you to copy.
Try drawing these from observation, following the routine described above.

Ribbons are great for this, too. The difference between a ribbon and an extruded form is that with an extruded form, you start with a closed shape, and with a ribbon, you start with a line.

This is a straightforward exercise: you drew extruded forms from observation in the previous exercise. Now, try to draw them from imagination.
This section is about going from two to three dimensions, and there is one more approach to going from two to three dimensions, going from a shape to a form, and that is the following idea: we first start with a two-dimensional shape, a blob-like form:
And then we imagine it as a three-dimensional object, and we draw what we call “contour lines” around it.
Contour lines follow the form and indicate the underlying form.
Don’t draw too many contour lines: a few contour lines are enough to suggest the form. If you draw too many, it will start to look cluttered.
There are different ways you can choose contour lines; there is no one best way. Which one you should use depends on how you want to look at the object. Here are two different ways you can do contour lines on a sphere: a “radial” form and one using iso height lines on a blob 3D model:

Which approach is best depends on the situation. The sphere is cylindrically symmetric, so the radial contour lines can be more useful. In the general case, as with the blob, the iso height lines approach is the only practical option.
Below is a link to a 3D model of a blob-like form featuring radial contour lines. Practice drawing these from observation. Especially notice how the contour lines move as the form turns and converge as circles toward a central point in the cap.

Try to create three-dimensional blobs from imagination. Start by drawing some arbitrary outline of what could be a blob:

Then try to imagine the volumes in your head and draw a central through line that you imagine going through the blob.

Then draw the contour lines.

Below is a link to another type of 3D model: blobs, but with iso height contour lines. Try drawing these from observation.

We initially drew the box by starting with a rectangle and constructing an extruded form from it.
The box is worth examining more closely because it is so useful. Next to the other primitive forms that will be introduced later in this chapter, you can construct more complex forms from it. But the box is unique because you can also use it to place objects inside it. Other primitive forms can also be used, but the box is the most generally useful form.
For this exercise, draw many boxes on a page from observation. There are several 3D models you can use for that.
Try working with this simple 3D model:
Or the 3D model with perspective grid lines around the ribs:
To practice single boxes.
If you did the previous exercise and drew boxes, chances are you didn’t draw boxes overlapping. This exercise will help you with that.
Here is a model with boxes randomly placed in space, many overlapping:
And here is a model with boxes placed on a floor.
Try to draw arbitrary boxes in space, but make sure they overlap.
First, let’s start with a little game that helps you practice drawing the same box rotated.
Below is a link to a page that contains a little game: you are to complete the box by dragging blue dots, which represent the corners of a box, to the right spots. You can then click on a button to check if you got it right.
In the more advanced version, you see a box, and the same box but rotated relative to the first box.

The following exercises are designed to help you practice moving the same box around through space.
Here, we’ll tackle the problem of a box moving through space without rotating. We'll do that by using the model where boxes are stacked in arbitrary directions. Press the dice icon if you want a different configuration, rotate the model, and draw it from observation.

Now we’ll tackle the problem of drawing the same box moving through space and rotating.
See the three 3D models below. The first one has a box move around a curvy line. In the second and third ones, a box rotates around a line in different ways.
The trick of drawing boxes by treating them as extruded shapes comes in handy here: When drawing a box that is moved and rotated, I found it helpful to rotate one face of the box first. The next task is to determine how long the ribs in the third direction must be. See image below.

With the second and third models, below, the rotations are less arbitrary: certain ribs on all boxes all go to the same vertical vanishing point. This helps immensely in construction.

You see now why I let you develop an instinct for where lines need to go. You were able to use that to first practice drawing 3D models from observation, getting a feel for where lines need to go, so you could then do that from imagination. It’s a much more fun way to draw, for me at least.
Now that we have the box under control, we can start using it to place the other primitive forms, namely the cylinder, sphere, cone, and pyramid, inside boxes. With that, we can move and rotate them any way we wish.
First, we’ll practice drawing circles in squares in space, which become ellipses as the square rotates. This will be useful for drawing cylinders and cones, and it helps us practice finding central points on the faces of the box.
See the two models below, and practice drawing them from observation and also from imagination. Notice how the ellipse touches the square: it touches them at the points at the center of the ribs, which is something you can construct with the cross through the corners, and the plus that goes through the found center point. Notice that the ellipse is parallel to the rib in the points where they meet.

You can find a video on how to draw cylinders here.
Below is a link to a page that presents you with the various primitive forms: the box, sphere, cylinder, cone, and pyramid. Draw them from observation.

Fill a sketchbook page with all the primitive forms arbitrarily rotated, from imagination.
The Morning Sketches APP provides reference images, organizes everything, and schedules all the exercises in this course for you.
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